LUNA
LAM
About this project
Dreamers
Project Overview
Dreamers is a gamification sleeping app with the direct involvement of medical professionals for people who have sleep deprivation and deficiency.
Role
I finished the whole project myself, from the basic concepts to the final phototype as the personal dissertation project for Msc course.
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Ideation
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Literature review
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User research
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Brand identity
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Key wireframing
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Prototype (Figma) etc
Inspiration
I am one of the frequent user that have been using sleeping apps for years to improve sleeping experience. Most of the apps in the market only include passive involvement from the medical experts, some sleeping knowledge in the apps have not even been supported by any past medicine evidences.
Date
2023
Type
Personal work
Deliverables
Surveys, literature review, competitor analysis, brand identity, userflow, sitemap, experience map, personas, storyboard,
Skills
Design thinking, UI design,
UX design, System design
Software
Design process
Design Thinking
The project adopted the design thinking process as its design methodology, which is a methodology that developed in the Stanford University D School. It works as a ruler to provide clear guidelines to creators in order to create artefacts with flexibility and creativity. It has five steps, “Empathize, Define, Ideate, Prototype, Test”.
User Research
1. Survey
This project invite a relatively smaller size of users and aim to collect the basic background of audiences and the sleeping behaviours and perceptions of the adults.
The participants of the survey are all:
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Adults
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Have sleep deprivation and deficiency
The main answers that we would like to know from the survey:
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How long do they sleep for average?
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What factors will affect their sleep?
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Did they seek for professional help when they have sleeping issues?
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Do they feel concerned regarding the necessary data collection?
Findings
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most of them refused to seek for medical help when they knew that they have sleeping issues
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most of the participants show interest on trying a gamification app with the functions that they can easily connect to professionals
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they feel welcomed about special functions such as sleep lock and community functions
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they feel concerned about privacy, some even mentioned "whether my data is going to be secretly sold to other company”
2. Competitor analysis
Competitor 1 - Bettersleep
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provided numerous choices of colored noises.
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£59.99 per year and £9.99 per month with a week free trial
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adapted the cartoon style of design with navy blue as its main color
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has alarm and sleep analysis functions
Competitor 2- Calm
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costs £9.99 per month with a week free trial and £23.99 per year,
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using purple as the main theme color and not using any cartoons for the overall visual design.
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comes with a pink noise of forest sound as its background music automatically.
3. Literature review
Painpoints
Painpoint 2
People in the 21 century have a common issue of suffering from sleep depriviation
From secondary research
Insight 1
Provide functions that attract them to sleep better and in a regular schedule
Painpoint 1
Most of the sleep tracking app do not have connections between expertise and users. No direct help from the expertise is provided.
From literature review
and competitor analysis
Insight 2
Provide different level of help ,ie the users can select fuctions depending from their needs
Painpoint 3
People that have sleeping issues usually are not willing to seek professional help from real life
Painpoint 4
People are having a high level of concerns regarding the data collection in the sleeping app
From primary research - survey
Insight 3
The app will provide free-trial for the new users to try professional help
From primary research - survey
Insight 4
Clear policy rules will be listed and confirmation will be required before any personal information being taken
UX Strategy
Painpoint 1
People in the 21 century always have sleep depriviation
Painpoint 2
No connections between expertise and users, no direct help from the expertise
Painpoint 3
People that have sleeping issues usually are not willing to seek professional help from real life
Painpoint 4
People concern about privacy
Provide a multi-function gamification sleeping app that help the user to sleep in a regular schedule
Provide sleep specialists enquiry service for the users, they can choose to communicate by words or face-to-face online.
Transfer sleep into interesting game-related elements and work as an incentive to attract them
There are free trial for users to try the premium version, all booking processes is transparent and convenient.
A clear terms and policy will be shown when the users clicked the next step in register.
Design
1. Storyboard
Chloe has sleep deprivation so she may be one of the users that need Dreamers to remind her to sleep in a regular basis.
2. Wireframe
These three wireframes showed the important process of setting sleep schedule, booking sleep specialists and turning off the alarm.
3. Persona
4. Sitemap
5. User experience map
6. User flow (Premium version)
Brand identity
Logo
Fonts
SF Pro Regular
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content
SF Pro Bold
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Heading
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Sub heading
Colours
HEX #6181F1
HEX #C9AE51
HEX #BC61CB
Layout Grid
The layout grid select grid 10px and the main elements in the mainpage will have 3px in each sides.
Iconagraphy
Major
Minor
Special
Function
UX Strategy 1
Sleep deprivation
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set a sleep schedule
Sleep schedule
Subpage - sleep schedule
The users can select their customized functions.
Step 1
Step 2
Step 3
Step 4
Pick sound
Set sleep alarm
Set wake up alarm
Set sleep reminder
The users will have different kinds of sound to choose depending to their needs, ie pink noise, white noise or ASMR sound.
UX Strategy 1
Sleep deprivation
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set a sleep schedule
Timer
Wake up alarm
Final alarm
The users will have 4 options, which are wake up or wake up later.
UX Strategy 2
No connections between expertise and users, no direct help provided by the expertise
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Provide online chat functions
Sleep specialists
Online chat
Responsible sleep specialists will reponse as soon as possible.
Select Date
Select Time
Sleep specialists
The users can select rather using online chat to have quick response or 10 working days to get a precious report from the experts.
Video call
UX Strategy 2
No connections between expertise and users, no direct help provided by the expertise
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Provide video call functions
Call from specilists
Call from specialists
Call ended
The users can rate the experts by selecting the 5-stars rate, the system will avoid the same experts to call the same users in the future
The users can clear see who is calling them and some related previous records.
Video call
Call from specialists
Call from specialists
UX Strategy 3
People with sleeping issue are usually not willing to seek on-site professional help
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free trial
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gamification
Free trial
The change of mainpages
Homepage (Free)
Homepage (Premium)
The mainpage will change from the left version to the right version when they have started the free trial of premium version or finish the premium version purchases.
Free trial
Set 1
Set 2
UX Strategy 3
People with sleeping issue are usually not willing to seek on-site professional help
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free trial
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gamification
This app will work as an auxiliary tools for patients with sleep deprivation or deprivation; the most important point is that it should be able to point out the patients should have the chance to seek for medical help with the efforts of app.
Gamification
Badges
The users will receive different badges based on what they finish in the goal of the day. Some badges are hidden and rare, so the users should try more functions in the app.
Leaderboard
Add friend
UX Strategy 4
Privacy concerns
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Listed clear privacy policy
Privacy
In order to respect users and avoid potential risks, a clear terms and policy document will be shown automatically in the process of register.
Register
terms and policy
Evaluation
Seven stages of Action Theory
“Seven stages of Action theory” is one of the most influential theory in the HCI sector, which was designed by Norman in 1988. It helps to explain the behaviour, thoughts of human when we are in the process of achieving goals.
Goal: to let people have better sleep
After detailed evaluation including visibility, feedback, mapping, consistency, through Norman’s seven stages of action and the design principles, Dreamers will be considered as successful in achieving its aim and goal. It can let people to sleep better by using the app continuously.
Lesson learned
Discover painpoints
Think more from the users' perspective
Focus on the final aim